Post by Shou Ryuunosuke on Dec 24, 2010 18:51:48 GMT -5
This thread will inform you about Turbo Dueling and also tell you how to do it. Most of this will be copied from Yu-Gi-Oh! Wikia
What is a Turbo Duel?
A Turbo Duel (Riding Duel in the Japanese Anime) is a type of duel on Yu-Gi-Oh! 5D's. It can only be played by either using a "Duel Runner" or a "Duel Board". This type of duel can be activated without the consent of the opponent, seeing as everyone who duels on the road is a candidate for play.
Turbo Duels came with the advent of Ener-D, the power created from the positive energy of dueling that powers the city's technology, including their vehicles. Turbo Duels were created when KaibaCorp thought to invent a sport that took advantage of an Ener-D-powered vehicle, as it adds many new dynamics to duels.
The exterior element of movement is the key idea behind Turbo Duels, as it adds an unexplored element of dodging, riding skill, intimidation and imagination. Turbo Duels are much more intense than regular duels, from not only the danger, but being as that the duelists are connected to The World of Speed, the duelists emotions are connected to each other.
Turbo Duels add the potential for new rules that take advantage of the Duel Runners on which players ride, as shown by the WRGP's tag team rules and the exterior element of optimising your Duel Runner adds a new level of skill and culture to the duels. The varying distance between the players adds the element of keeping up with your opponent to better react to their moves. Turbo Duels make dueling into a sport akin to jousting, especially in that the most famous duelists Turbo Duel in the rich part of the city.
What are Duel Runners and Duel Boards?
The Duel Runner, known as D-Wheel in the Japanese version, is a special Duel Disk extension, developed by KaibaCorp introduced in Yu-Gi-Oh! 5D's for Turbo Duels. They are equipped with a screen which shows details like the current duel field or the Life Points. It can approach speeds of up to 220 kilometers (136.62 miles) per hour during a Turbo Duel. In addition to this, other equipment like the helmet serve to display various information, such as the ATK Points of a monster.
In each Duel Runner, there is one (later there are two) specific card integrated: the Field Spell Card "Speed World" (and later "Speed World 2"). If this card is activated then the duel screen on the Runner will appear. Furthermore all other information irrelevant to the Duel, can be switched off. "Speed World"/"Speed World 2" also activates the Duel Disk, which is attached to the Duel Runner.
Even though Duel Runners are primarily designed for Turbo Duels, they also serve as alternative forms of transportation.
The Duel Board is a special skateboard that was introduced in Episode 77. It is designed for Turbo Duels, specifically so that children may participate. Similar to a Duel Runner, this board uses the Field Spell Card, "Speed World 2". However it is distinct from a Duel Runner in that it utilizes a Duel Disk connected to the back end of the board via a cord to function.
How do I Turbo Duel?
To start a Turbo Duel, at least 2 players have to activate "Speed World" (later "Speed World 2"). "Speed World"/"Speed World 2" is a unique Field Spell Card that changes the gameplay of normal duels to create a Turbo Duel with additional rules and gameplay.
When Speed World is activated, the duel field is covered in a purple dome caused by the effect of Speed World (No purple dome with "Speed World 2", although the scenery does change sometimes). Some Duel Runners have the ability to force other nearby Duel Runners into a Turbo Duel by activating the other player's "Speed World" card forcefully.
Normally, to allow a player to focus on a Duel, when a Turbo Duel is engaged, the Duel Runners enter autopilot. This autopilot can be toggled on or off to add to the challenge by requiring the duelist to steer the Duel Runner manually while handling the cards. Auto-pilot is not applied when using Speed World 2.
During each of either player's Standby Phases, 1 Speed Counter is placed on both player's "Speed World"; a Speed Counter is not placed on the first turn. There are also cards which can either decrease or increase the number of Speed Counters on "Speed World".
There are even cards that can prevent either player from accumulating Speed Counters. When you take damage, for each multiple of 1000 damage you take, you lose 1 Speed Counter. With "Speed World 2" however, you don't.
"Speed World" also inflicts 2000 damage to a player's Life Points whenever that player would activate a non-"Speed Spell" Spell Card in a duel.
What is a Turbo Duel?
A Turbo Duel (Riding Duel in the Japanese Anime) is a type of duel on Yu-Gi-Oh! 5D's. It can only be played by either using a "Duel Runner" or a "Duel Board". This type of duel can be activated without the consent of the opponent, seeing as everyone who duels on the road is a candidate for play.
Turbo Duels came with the advent of Ener-D, the power created from the positive energy of dueling that powers the city's technology, including their vehicles. Turbo Duels were created when KaibaCorp thought to invent a sport that took advantage of an Ener-D-powered vehicle, as it adds many new dynamics to duels.
The exterior element of movement is the key idea behind Turbo Duels, as it adds an unexplored element of dodging, riding skill, intimidation and imagination. Turbo Duels are much more intense than regular duels, from not only the danger, but being as that the duelists are connected to The World of Speed, the duelists emotions are connected to each other.
Turbo Duels add the potential for new rules that take advantage of the Duel Runners on which players ride, as shown by the WRGP's tag team rules and the exterior element of optimising your Duel Runner adds a new level of skill and culture to the duels. The varying distance between the players adds the element of keeping up with your opponent to better react to their moves. Turbo Duels make dueling into a sport akin to jousting, especially in that the most famous duelists Turbo Duel in the rich part of the city.
What are Duel Runners and Duel Boards?
The Duel Runner, known as D-Wheel in the Japanese version, is a special Duel Disk extension, developed by KaibaCorp introduced in Yu-Gi-Oh! 5D's for Turbo Duels. They are equipped with a screen which shows details like the current duel field or the Life Points. It can approach speeds of up to 220 kilometers (136.62 miles) per hour during a Turbo Duel. In addition to this, other equipment like the helmet serve to display various information, such as the ATK Points of a monster.
In each Duel Runner, there is one (later there are two) specific card integrated: the Field Spell Card "Speed World" (and later "Speed World 2"). If this card is activated then the duel screen on the Runner will appear. Furthermore all other information irrelevant to the Duel, can be switched off. "Speed World"/"Speed World 2" also activates the Duel Disk, which is attached to the Duel Runner.
Even though Duel Runners are primarily designed for Turbo Duels, they also serve as alternative forms of transportation.
The Duel Board is a special skateboard that was introduced in Episode 77. It is designed for Turbo Duels, specifically so that children may participate. Similar to a Duel Runner, this board uses the Field Spell Card, "Speed World 2". However it is distinct from a Duel Runner in that it utilizes a Duel Disk connected to the back end of the board via a cord to function.
How do I Turbo Duel?
To start a Turbo Duel, at least 2 players have to activate "Speed World" (later "Speed World 2"). "Speed World"/"Speed World 2" is a unique Field Spell Card that changes the gameplay of normal duels to create a Turbo Duel with additional rules and gameplay.
When Speed World is activated, the duel field is covered in a purple dome caused by the effect of Speed World (No purple dome with "Speed World 2", although the scenery does change sometimes). Some Duel Runners have the ability to force other nearby Duel Runners into a Turbo Duel by activating the other player's "Speed World" card forcefully.
Normally, to allow a player to focus on a Duel, when a Turbo Duel is engaged, the Duel Runners enter autopilot. This autopilot can be toggled on or off to add to the challenge by requiring the duelist to steer the Duel Runner manually while handling the cards. Auto-pilot is not applied when using Speed World 2.
During each of either player's Standby Phases, 1 Speed Counter is placed on both player's "Speed World"; a Speed Counter is not placed on the first turn. There are also cards which can either decrease or increase the number of Speed Counters on "Speed World".
There are even cards that can prevent either player from accumulating Speed Counters. When you take damage, for each multiple of 1000 damage you take, you lose 1 Speed Counter. With "Speed World 2" however, you don't.
"Speed World" also inflicts 2000 damage to a player's Life Points whenever that player would activate a non-"Speed Spell" Spell Card in a duel.